Top 10 Forestry Stocks To Watch For 2015: Zynga Inc (ZNGA)
Zynga Inc. (Zynga), is a provider of social game services with 240 million average monthly active users over 175 countries. The Company develops, markets and operates online social games as live services played over the Internet and on social networking sites and mobile platforms. The Company's games are accessible on Facebook, other social networks and mobile platforms to players globally, wherever and whenever they want. It operates its games as live services. All of its games are free to play, and it generates revenue through the in-game sale of virtual goods and advertising. In March 2012, the Company acquired New York-based social game developer OMGPOP, makers of the cultural hit mobile game, Draw Something, and over 35 additional social games. In 2012, the Company launched several new games, including Hidden Chronicles, Zynga Bingo, Scramble With Friends, Slingo and Dream Heights.
Social Games
The Company designs its social games to provid e players with shared experiences. Its social games leverage the global connectivity and distribution on Facebook, other social networks and mobile platforms, such as Apple iOS and Google Android. Its games are free to play, span a number of genres. It operates its games as live services and updates them with content and features. Its games include CityVille, Zynga Poker, FarmVille, CastleVille, FrontierVille, Mafia Wars and Word with Friends.
Virtual Goods
The Company's primary revenue source is the sale of virtual currency, which players use to buy in-game virtual goods. Some forms of virtual currency are earned through game play, while other forms can only be acquired for cash or, in some cases, by accepting promotional offers from its advertising partners.
Advertising
The Company's advertising services offer ways for! marketers and advertisers to reach and engage with its players. Its advertising offerings include b randed virtual goods and sponsorships, engagement ads, mobil! e ads and display Ads. It offers branded virtual goods and sponsorships integrate advertising within game play; Engagement Ads and Offers, in which players can answer certain questions or sign up for third party services to receive virtual currency; Mobile Ads through ad-supported free versions of its mobile games such as Words with Friends and Display Ads in its online web games include banner advertisements.
The Company competes with Crowdstar, Inc., DeNA, Electronic Arts Inc., King.com, The Walt Disney Company, Vostu, Ltd. wooga GmbH, Amazon.com, Inc., Facebook, Inc., Google Inc., Microsoft Corporation , Tencent Holdings Limited, Apple, Electronic Arts, GREE, DeNA Co. Ltd., Gameloft, Glu Mobile, Rovio Mobile Ltd , Storm8, Inc., Activision Blizzard, Inc., Big Fish Games, Inc., Electronic Arts, SEGA of America, Inc., and THQ Inc..
Advisors' Opinion:- [By rusticnomad]
The hiring of Don Mattrick as Zynga (ZNGA) CEO was supposed to turn around the organization's prospects, yet a glance at the stock's performance so far this year indicates that nothing much as changed, as Zynga is still dropping.
- [By WWW.DAILYFINANCE.COM]
www.candycrushsaga.com King Digital Entertainment (KING) has tried to set itself apart from casual gaming rival Zynga (ZNGA) in its brief life as a publicly traded company. Unfortunately, it's failing to. The company behind "Candy Crush Saga" posted disappointing quarterly results on Tuesday afternoon, sending the stock reeling on soft guidance and continuing fears that its flagship game has peaked in popularity. Gross bookings clocked in at $611.1 million. That may be 27 percent ahead of the prior year's take, but that's well short of the $641.1 million it scored during the first three months of this year. In fact, that's also lower than the $648 million i! n gross b! ookings that it generated when it peaked during the third quarter of last year and the $632 million it nabbed during the fourth quarter of last year. This was always the fear when it came to investing in King Digital. Gamers are fickle, especially when it comes to free or nearly free apps. Zynga investors got burned when they bought into the "FarmVille" and "Words With Friends" publisher's initial public offering in 2011 because gross bookings peaked a year later. King Digital could be even worse: It now seems like its performance peaked the year before it went public. The Empty Piñata There are plenty of problematic metrics in King Digital's second quarter report. Monthly unique users, daily active users and monthly unique payers all declined relative to this year's freshman quarter. However, the most glaring weakness is the fading popularity of the game that put King Digital on the map. King Digital released "Candy Crush Saga" a little over two years ago, and the game proved to be instantly addictive for smartphone owners and folks playing apps on Facebook. However, it's been all downhill, since gross bookings for the game peaked in the third quarter of last year. After ringing up $493 million in gross bookings during the holiday quarter, we've seen King Digital score just $429.5 milli
source from Top Stocks For 2015:http://www.topstocksblog.com/top-10-forestry-stocks-to-watch-for-2015-2.html
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